© Pint of Science, 2025. All rights reserved.
This evening explores how we can rethink the systems around us — from how we produce and reuse physical goods, to how we imagine and navigate societal change.
We’ll hear about real-world strategies for circular manufacturing that help companies retain value and reduce waste, alongside innovative research using megagames — immersive, collaborative simulations — to tackle big questions around energy, consumption, and the future of our societies. Expect an evening of systems thinking, sustainability, and some seriously creative approaches to change.
We’ll hear about real-world strategies for circular manufacturing that help companies retain value and reduce waste, alongside innovative research using megagames — immersive, collaborative simulations — to tackle big questions around energy, consumption, and the future of our societies. Expect an evening of systems thinking, sustainability, and some seriously creative approaches to change.
Large-scale social games and societal transformations: Playing the future at scale
Ola Leifler
(Assistant Professor)
What if we let companies decide what to do about the climate crisis and mounting social tensions? Or what if we took drastic public measures to prohibit consumption and energy use above levels needed for basic sustenance? What if we could try out radically different ideas in reasonably short time frames and capture as much of the societal and social dynamics that would come as a result? Which conversations would we have afterwards?
My work revolves around exploring Megagames, a type of large-scale social game that combines elements of boardgames, role-playing and simulating aspects of reality (sometimes using computers, though often not). These games have themes around energy systems, consumption and rural-urban divides, where all feature large numbers of players who try to navigate the social dynamics of acting in a complex system and changing conditions as the world changes around them. I will present the outcome of three different projects where we use this format of play to study how we can facilitate conversations that are grounded in a common understanding of systems-level features of the large challenges that we all must face.
My work revolves around exploring Megagames, a type of large-scale social game that combines elements of boardgames, role-playing and simulating aspects of reality (sometimes using computers, though often not). These games have themes around energy systems, consumption and rural-urban divides, where all feature large numbers of players who try to navigate the social dynamics of acting in a complex system and changing conditions as the world changes around them. I will present the outcome of three different projects where we use this format of play to study how we can facilitate conversations that are grounded in a common understanding of systems-level features of the large challenges that we all must face.

Remanufacturing – key enabler for future business
Erik Sundin
(Professor)
Circularity is trending among manufacturing companies due to new directives and legislation as well as interest to use resources in smarter ways. A high value retention is achieved by companies performing remanufacturing. This talk will demonstrate many industrial examples of remanufacturing from Sweden and abroad. It will also deal with what the drivers and obstacles are for companies to perform remanufacturing. In addition, some support methods developed by Linköping university researcher will be presented having the aim to initiate and keep remanufacturing effective and efficient.

Map data © OpenStreetMap contributors.
Other Palatset events
2025-05-19
Neuroscience in Action: Touch, Tumors, and AI
Palatset
Drottninggatan 23 582 25 Linköping, Sweden
2025-05-21
From Screens to Systems: Designing the Future We Live In
Palatset
Drottninggatan 23 582 25 Linköping, Sweden